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made by: Juan Orjuela

Juan
Camilo
Orjuela
Lozano



MULTIMEDIA DESIGN

PORTFOLIO


GAMES


Love Mummy and Daddy

MEDIA TYPE:
Android/iOS Game

ROLE:
Game Design
Sound Design
Animation

love mummy and daddy

Blink

MEDIA TYPE:
PC/Mac/Mobile Game

ROLE:
3D Art/Animation
Sound Design

blink

Pangea

MEDIA TYPE:
PC/Mac Game

ROLE:
Game Design
Sound Design
Concept

pangea

Hero of Xeric

MEDIA TYPE:
Android/iOS Game

ROLE:
Game Design
Sound Design
Animation

hero of xeric

Don't Run It's Too Late

MEDIA TYPE:
PC/Mac Game

ROLE:
Sound Design
Voice Recording

dritl

Monk

MEDIA TYPE:
Tablet Game

ROLE:
Game Design/Concept
Sound Design
Animation

monk

WEB


Carlos Ricaurte Web

MEDIA TYPE:
Web Page

ROLE:
Web Design

carlos ricaurte web

Ale Giuliani Web

MEDIA TYPE:
Web Page

ROLE:
Web Design

ale giuliani web

Photofeels Web

MEDIA TYPE:
Web Page / Identity

ROLE:
Web Design
Graphic Design

photofeels

VIDEO


Irreverence & Distortion

MEDIA TYPE:
Animation

ROLE:
2D Animation
Video Editing

irreverence and distortion
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LOVE, MUMMY AND DADDY

TYPE

Android/iOS Game

ROLE IN PROJECT

Game Design / Sound Design / Animation / 3D Art

CONCEPT

William’s parents were famous explorers. But when he was still a small child they got lost on one of their adventures. All they left him is a box full of postcards. In his imagination William traces his parent’s last flight through all the wonderful places the postcards are showing.

TEAM

Leonie Wolf: Art & Concept
Jonas Delleske: Game Design, Programming

2016


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PANGEA

TYPE

PC/Mac Game / Java

ROLE IN PROJECT

Game Design / Sound Design / Game Concept

CONCEPT

Pangea is a socio-political simulator that uses statistics to emulate scenarious of extreme poverty and injustice as well as scenarios were the player create fair decisions which by defult end up in a positive outcome for the diferent territories.

We created a world in peace and then give the player the oportunity to manipulate this balance by taking decisions that affected the economic flow of the diferent territories.

TEAM

Simon Herfert: Programming, Game Design & Concept
Pegah Amirahmadi: Concept Art, Animation & Game Design
Janna Zimmer: Concept Art, Final Art & Animation

2016


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DON'T RUN IS TOO LATE

TYPE

PC/Mac Game

ROLE IN PROJECT

Sound Design / Music Composition / Voice Recording & Acting

CONCEPT

Interactive narrative experience in form of a game. You are a truck driver in charge of delivering packages in Astoria. One day you are responsible of a big tragedy which destroys your life and turns your destiny around.

TEAM

György Droste: Game Design, Concept & 3D Art
Bálint Márk: Game Design & Programing

2016


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BLINK

TYPE

PC/Mac Game

ROLE IN PROJECT

3D Art / Game Design / Sound Design / Game Concept

CONCEPT

Blink is a game that uses alternative controllers that identify the blinking movement of the player as main input. It also uses brain activity to feed the game with variables that modify the speed of gameplay and procedurally generate the level.

TEAM

Utz Stauder: Game Design & Programing
Conrad Hess: Game Design & 3D Assets
György Droste: 3D Art


2015


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HERO OF XERIC

hero of xeric
hero of xeric

TYPE

PC/Mac Game

ROLE IN PROJECT

Game Design / Sound Design / Animation

CONCEPT

Hero of Xeric takes place on a desolated arid planet called Xeric where a human colony lives. Humas have not explored much of the planet they live on. Their only hope to survive is to send Rangy (the main character) out into the desert to find new water.

As the game starts, Rangy finds himself in a valley in the desert. As he starts exploring the valley, some strange hostile creatures appear at the other side of the valley forcing Rangy to defend himself. Rangy has the ability to build towers out of his enemy’s corpses.


2015


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MONK

monk
monk
monk

TYPE

Tablet Game

ROLE IN PROJECT

Game Design / Sound Design / Game Concept / Game Art & Animation

CONCEPT

Monk is a fast moving action game for tablets. The objective is to catch as many fish as possible without being caught by the fishermen. The adventure takes place around "Pesce Island", where Monk's family has lived for generations in a constant dispute with the fishermen to control the supply of fish.

As the number of fish caught increases, the player starts to unlock different scenarios of increasing difficulty. In addition, the main character has the option of exchanging fish for different tools that can help him achieve better results in the different goals for each level.


2014

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CARLOS RICAURTE WEB

carlos ricaurte web
carlos ricaurte web
carlos ricaurte web
carlos ricaurte web
carlos ricaurte web

TYPE

Web Page

ROLE IN PROJECT

Web Design / Programming

CONCEPT

Personal page/portfolio for musician Carlos Ricaurte

Developed in HTML5 and CSS


2016


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ALE GIULIANI WEB

ale giuliani web
ale giuliani web
ale giuliani web
ale giuliani web

TYPE

Web Page

ROLE IN PROJECT

Web Design / Animation / Programming

CONCEPT

Personal web page/portfolio for drummer Alejandro Guiliani

Developed in HTML5 and CSS3


2014


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PHOTOFEELS

photofeels
photofeels
photofeels
photofeels
photofeels

TYPE

Web Page / Corporative Identity

ROLE IN PROJECT

Graphic Design / Web Design

CONCEPT

The idea was to create a new platform to sell and buy graphic material of the highest quality in a artistic matter, treating the content as art.


2012 - 2014


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GAMES FOR CHANGE EUROPE

games4change
games4change
games4change
games4change

TYPE

Graphic Design

ROLE IN PROJECT

Graphic Design / Video Editing

CONCEPT

-------------------------


2012 - 2014

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IRREVERENCE & DISTORTION

TYPE

Animation

ROLE IN PROJECT

2D Animation / Video Editing

CONCEPT

Musical animation mixing 2D animation techniques with Video editing tools. The assets were hand drawn

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Cologne Game Lab

cgl
cgl
cgl
cgl

TYPE

Graphic Design / Installation

ROLE IN PROJECT

Graphic Design / Sound Design
Intercative Design

CONCEPT

Part of the responsibilities as my Student Assistant Job is to generate graphic pieces for different event held in the cologne game lab. In 2015 the Clash of Realities and the NotGames Fest took place in the campus.
I created pieces for web implementation, printed posters and flyers, animation for presentations and merchandise.
For the NotGames Fest I was asked to do a sound installation that affected the sound design of the room by human interaction.


2012 - 2014




contact

ABOUT


juan orjuela

My name is Juan. I’m a passionate and energetic person devoted to create. I like to explore diferent techniques in unconventional ways to produce multimedia experiences.

TIMELINE


MAY 2016

APRIL 2016

AUGUST 2016

NOVEMBER 2015

AUGUST 2015

JUNE 2015

2014-2017

2013

2012-2013

2012-2014

2011

2010-2012

2009-2011

1994-2009

1990

EYE 2016
European Parliment
Straßburg-FRA

AMaze Workshop
Experimental Game
Berlin-GER

Global Game Jam
Cologne Game Lab
Cologne-GER

Clash of Realities
Cologne Game Lab
Cologne-GER

NotGames Fest
Cologne Game Lab
Cologne-GER

Games for Change
Europe Festival
Paris-FR

TH Köln
B.A. Digital Games
Cologne-GER

Berklee Online
Videogame Music
Specialization

Berklee Online
Sound Design
Diploma

Photofeels
Identity Design
Bogotá-COL

SXSW
Oficial Performer
TX-USA

Dejuepuchas!
Live Performance
Bogotá-COL

Jazz Composition
EMMAT
Bogotá-COL

Primary
English School
Bogotá-COL

Born and raised
Bogotá
Colombia

SKILLS

GRAPHIC


digital media

print work

web design

UI/UX


GAME DEV


2D animation

3D modeling

prototyping

level design

3D animation

AUDIO


composition

production

sound design

voice recording

orchestration

Ableton Live

Adobe Suite

Unity 3D

HTML/CSS

Blender

CONTACT



For a personal conversation feel free to send me an email


contact@juanorloz.com